I posted the UWP app bugs here in Mobile Bugs as Mobile and UWP seem more similar to each other
Note: In cause that you are thinking if it is caused by my controller, it isn’t beacuse I tested it in both the xbox and the pc clients and it didn’t ran into any problems. I also realised that they are detected as keyboard/mouse beacuse the xbox crosshair (the little dot that appears instead of the regular cursor) changes to the pc cursor. I tested this by just joining an empty baseplate, and pressing down buttons while I was moving, beacuse the character automaticly stops if a different input device is detected, and for testing the issue with custom binded controls, I decided to use deathrun ( ). This problem causes some issues like preventing the player from jumping, forcing the player to use the touchscreen for clicking/selecting any gui button/textbox and the menu buttons, and breaking completely any kind of custom binded functions that use the buttons mentioned earlier (for example: press the Y to open a gui won’t work)
This issue is caused beacuse the android version doesn’t recognise the buttons I mentioned earlier as a controller input. Apart of that, View is binded to the android back button due android uses that button for menu navigation porpouses. When I connect an xbox one controller via bluethoot to my phone, and join any Roblox game, by default the next buttons are detected as a keyboard/mouse button:Ī, X, Y, B, LB, RB, Joystick press down (on both the right and left joysticks) and Menu.